Sabbat Satyr
Requirements: INT 13
Prime Requisite: INT
Hit Dice: 1d4
Max Level: 14
Prime Requisite: INT
Hit Dice: 1d4
Max Level: 14
Few satyrs have the academic focus necessary to become spell casters, and even when they do, many do not pursue it. This is because satyr magical talents inevitably lean towards necromancy.
May wield sickles, knives, and staves. May not wear armor.
Hit Progression, Spell Progression, and Save as Magic User.
May not use magic armor or divine scrolls.
Cannot perform Dazzling Music as other satyrs.
Horns: At Level 2, sabbats grow rams horns that get larger and more intricately curved as they advance.
Countenance: At fifth level, grand sabbats’ faces lose their resemblance to humans, becoming increasingly goat-like as they advance.
Tail: At sixth level, sabbats grow long, horse-like tails.
Coven: At ninth level, sabbats will attract a coven of witches and mages. The covens typically keep themselves secret, and cultivating power and influence over their home region without revealing their existence.
1 Satyrisci Spells 0 1d4
2 Faun Seer Horns 1d2 2700 2d4
3 Caprinus Horns 1d4 5400 3d4
4 Scape Witch/Warlock Horns 1d6 10,800 4d4
5 Beast Countenance 21,000 5d4
6 Sabbat Tail 43,000 6d4
7 Grand Sabbat 86,000 7d4
8 Mendesileni 135,000 8d4
9 Pappomendes Coven 270,000 9d4
10 Baphometi Minimus 420,000 9d4+1
11 Baphometi Medius 570,000 9d4+2
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