Unlike my other quick combat system, this doesn't stand alone and therefore isn't MOSAIC strict. Instead, you can graft it on to any other system with a task resolution system where characters have something like skill ratings, like Pottery +5 or whatever.
This represents a small skirmish in which death for PCs is a serious possibility. If you don't want the possibility of death, either change the stakes or skip the rolls and describe how the PCs win.
- Flee! Parley! Reconsider! Speak now or forever hold your peace!
- Make a relevant skill roll (or make "combat" its own skill) twice. The first represents your ATTACK, while the better of the two represents your DEFENSE.
- Take the median ATTACK (rounding "up" if there are an even number of PCs) of the PCs. That's their GROUP ATTACK.
- Among the opponents of the PCs, take the Nth best ATTACK as their GROUP ATTACK, where N is the order number that gave the median order amongst PCs. (So if there are 5 PCs, you use the third best monster attack just like you used the third best PC attack, regardless of how many monsters there are.) If there are fewer than N monsters, give the lowest monster an additional ATTACK roll and take the lower as their GROUP ATTACK.
- Everyone whose DEFENSE is lower than the other side's GROUP ATTACK is dead.
- Go go back to Step 1.
To combine this with something else going on - trying to disassemble the Apocalypse Orrery whilst the others fight off laser sharks - have the PCs who are doing the skill check contribute zero to ATTACK (while they roll for relevant other things instead) while still counting as a party member for rolling DEFENSE and counting towards the median.
Example: Alice the fighter, Bob the wizard, and Carla the rogue encounter a Copyright-Nonspecific Floating Eye Creature. Alice rolls 1d20+7 = {11, 20}, Bob 1d20+3= {7, 12}, and Carla 1d20+5 = {24, 12}. The CNFEC rolls 1d20+6 = {14, 20}, and since there's no second creature he attacks with disadvantage at {{14, 13}, 20} giving us raw scores of
Attack | Defense | |
---|---|---|
Alice | 11 (counts as GROUP ATTACK) | 20 (> 13) |
Bob | 7 | 12 (<13) |
Carla | 24 | 24 (>13) |
CNFEC | 13 (counts as GROUP ATTACK) | 20 (>11) |
Result: wizard dies from laser beam to head.
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